eJam 2020
The Final Disaster
Made with Unity
The Final Disaster is an isometric game where you run away from the New Years ball while saving anyone on your way. My focus was on the isometric scrolling level generation, difficulty progression, and post processing effects. This was developed by a team of 5, including myself, and is currently my favorite game jam game to have worked on.
Global Game Jam 2019
Couch Raccoons
Made with Unreal Engine
Couch Raccoons is my first project using Unreal Engine. Using a controller you must control 2 raccoons with the analog sticks and move a couch to the top of an apartment building as fast as possible. The game is designed to be played by 2 players sharing a controller, but can be just as challenging playing alone. I developed all of the art, except for the raccoons, the footstep sounds, and used blueprint programming to develop the checkpoint system, timer system, and scoring system.
Global Game Jam 2018
K.I.T. Killed In Transmission
Made with Unity
Killed in Transmission is a 2 - 4 player competitive arena game. Players have the ability to instantly transmit themselves from one location to another. Any players that caught inside another players transmission will die. The last one standing is the winner of the round. Each kill you get makes you faster for that round, rewarding aggressive players. Each round you win increases the cool down of your instant transmission, making it harder to win the full game and allowing newer players a chance to redeem themselves. I developed this game alone, so I was responsible for all code, art, and sound.