Featured
Multiplayer GAS Sample
Currently In Development
Minimalized project resembling a prototype for a “Vampire Survivors” like game. Makes use of the Gameplay Ability System to implement attributes, simple abilities, damage calculations, and support for multiplayer.
UE5 Template Project
Key Features:
- A working settings system with common settings.
- A Custom UI Navigation System (Supports Mouse and Controller input)
- Menus to interact with Settings and demonstrate UI System.
Goblin Squire
Roguelike where you defend your village from hordes of goblins. Gather resources, build defenses, earn gold, and purchase upgrades to survive as long as you can.
Balloon Beach
Use a giant slingshot to hit innocent bystanders with water balloons. Use power-ups to your advantage and try to beat your friends scores at a variety of levels. Earn coins from each play to spend on cosmetic balloons.
The Final Disaster
The Final Disaster is an isometric game where you run away from the New Years ball while saving anyone on your way.
Other Projects I’ve Worked On
Tileable System Sample
Basic Tileable System to be used as a starting point for any projects that may need tile building controls.
Shatter Ball
Mobile game where you shoot a ball to the goal as fast as possible, while slowing down time and dodging obstacles.
Skeletons In Hats
Players must frantically search the level for powerful hats while improving their skeleton’s stats to better suit their abilities.
Little Golem
Puzzle adventure game that revolves around the mechanic of tilting the world and rolling around.
Couch Raccoons
Two players must share a controller and communicate in order to successfully move their new couch to the top of the apartment building.
Killed In Transmission
Players must defeat each other by teleportation through one another. Each kill grants a speed boost for the round, and each round increases the winner’s cooldown.