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Multiplayer GAS Sample

Currently In Development

Minimalized project resembling a prototype for a “Vampire Survivors” like game. Makes use of the Gameplay Ability System to implement attributes, simple abilities, damage calculations, and support for multiplayer.

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-Current Release

UE5 Template Project

Key Features:
- A working settings system with common settings.
- A Custom UI Navigation System (Supports Mouse and Controller input)
- Menus to interact with Settings and demonstrate UI System.

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-Current Release

Goblin Squire

Roguelike where you defend your village from hordes of goblins. Gather resources, build defenses, earn gold, and purchase upgrades to survive as long as you can.

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Balloon Beach

Use a giant slingshot to hit innocent bystanders with water balloons. Use power-ups to your advantage and try to beat your friends scores at a variety of levels. Earn coins from each play to spend on cosmetic balloons.

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The Final Disaster

The Final Disaster is an isometric game where you run away from the New Years ball while saving anyone on your way.

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Other Projects I’ve Worked On

Tileable System Sample

Basic Tileable System to be used as a starting point for any projects that may need tile building controls.

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Shatter Ball

Mobile game where you shoot a ball to the goal as fast as possible, while slowing down time and dodging obstacles.

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Skeletons In Hats

Players must frantically search the level for powerful hats while improving their skeleton’s stats to better suit their abilities.

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Little Golem

Puzzle adventure game that revolves around the mechanic of tilting the world and rolling around.

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Couch Raccoons

Two players must share a controller and communicate in order to successfully move their new couch to the top of the apartment building.

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Killed In Transmission

Players must defeat each other by teleportation through one another. Each kill grants a speed boost for the round, and each round increases the winner’s cooldown.

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